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| Bounty | |
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| Topic Started: Aug 19 2008, 11:18 AM (129 Views) | |
| 0chspelar | Aug 19 2008, 11:18 AM Post #1 |
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Grammar Nazi
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This turns on gold gain and xp from kills. but currently it spreads out the gold, and I'd rather have the gold go towards the killingunit's player. So I gotta find the native for that. |
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| AwaKening | Aug 19 2008, 11:24 AM Post #2 |
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How do ya like me now
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It's not triggered, its in your Map Constants. |
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Women, learn to work the toilet seat. You're a big girl. If it's up, put it down. We need it up, you need it down. You don't hear us complaining about you leaving it down. | |
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| 0chspelar | Aug 19 2008, 11:46 AM Post #3 |
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Grammar Nazi
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ooo, thanks. lol, see i'm glad i posted. |
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| 0chspelar | Aug 19 2008, 12:31 PM Post #4 |
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Grammar Nazi
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trying to find it, can't find it. though I did find some other fun constants like xp from buildings, which i'll probably add, maybe, after some balancing first. |
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| 0chspelar | Aug 20 2008, 11:43 AM Post #5 |
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Grammar Nazi
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since it kinda has to do with bounty how do you determine the xp gain on a killed unit? is it defined by its stat priority? or does stat priority just determine smart attack order? |
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7:25 PM Sep 8